No penalties. Note that reach weapons normally double the wielder’s natural reach. Penalties on all mental stats, and they only get strength. The Agile item enhancement will also work. Without this, we cannot create our impenetrable zone around us. Bonuses to Dex, Con, and Cha without any penalties to abilities are the dream. Note that the Caravan Driver trait also makes whips martial weapons. Remove this ad - Subscribe to Premium. Depending on your build, you may be able to dump it completely. Chicken_Champ. Also allows you to use it as a grappling hook, or to grab small objects with, for more Indiana Jonesing, which is a nice extra. Strength does allow you to gain a bonus on Attack and Damage rolls from the get-go, as well as using it on CMB, without having to spend any feats. Especially since a small creature also gets lighter equipment. Bard: The ever flexible Bard can also make use of a whip. Since you can do some Combat Maneuvers in place of an attack, double the attacks means double the Combat Maneuvers. Both the fighter and ranger can really take advantage of the specific weapon groups and styles they lean into, but the specialist takes that to a whole new level. Don’t take this. Taking some inspiration from various guide writers such as Treantmonk, I want to explore how we can make this method of fighting effective in Pathfinder. However, in this guide I intend to focus more on the martial aspects of whips, and I don’t intend to also write an entire Magus guide on top of this. Needs 13 int, unfortunately, unless you have the Dirty Fighting feat. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. Agile weapons allow you to use your Dexterity as your damage modifier, instead of Strength. Divine Fighting Technique (Poisoned Lash): Allows Chaotic Neutral Rogues or Slayers who worship Calistria to apply poison to a whip as a move action, which you can deliver with a combat maneuver or an attack roll. is less important, though still good, as you’ll be on the front line, playing a tank who prevents everyone else from getting attacked. FAQ. Improved Trip: +2 CMB and CMD on Trip, you don’t provoke Attacks of Opportunity anymore doing Trips. Of course, you will take some penalties on your CMB. Fate’s Favored: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1. Or combine with (Greater) Serpent Lash for just insane numbers of Combat Maneuvers. And if the Brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats (and there are a lot of those). You don’t provoke Attacks of Opportunity with your whip anymore (probably doesn’t work for Combat Maneuvers with a whip, not entirely sure), you can deal lethal damage, you can damage through armor. More Combat Maneuvers is more better. No penalties. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predato… When an adjacent ally is attacked, you may use an AoO to attempt an Aid Another action to improve your ally’s AC. It helps you with your will saves, so the DM won’t just use your character against the party. And yes, you can make a +x Dueling Dueling Whip. It will help. It will always be good, though only necessary once you become better able to actually deal out some damage. This will then help out with those debuffs. It is nice to get this feat for free as a Lore Warden, but don’t spend a feat slot on it. Normal monk is less great, as Flurry of Blows doesn’t work well with whip. You can choose to get Favoured Class Bonuses of Humans or Elves, though that doesn’t make much difference. You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. Possibly even better than the other Dueling enhancement. You also have to be a hobgoblin. Deals lethal damage, even to creatures with armor bonuses. You have good Dex, so this is nice. Improved Combat Maneuver feats (maybe also Whip Mastery, though probably not) will allow you to not provoke Attacks of Opportunity from enemies. That means that a whip grants the wielder a natural reach of 10ft. For most applications, where you are mounting the whip on the roof of the vehicle, we recommend a 4' whip. Having served as Aroden's herald, she inherited many of the Last Azlanti's followers upon his death, and continues to espouse the ideas of honor and righteousness in the defense of good and the battle against evil. These 3 maneuvers are also the only 3 that can normally be done using your weapon (although there is a feat that also allows you to grapple using your whip, but this will not turn the grapple into an attack). This may even allow you to get deeper into the whip feat trees as you otherwise would have. You must be at least 6 feet tall. Requires Fighter level 11, so pretty late game. But aren’t your whip and your natural reach going to be smaller, you may ask. Small size can be useful. It is probably a waste or there’s a better way to get this. These are part of completing your build. This includes Trip, Disarm, and Sunder (this has often been debated, but current rules explicitly states that Sunder is done in place of a melee attack). This Archetype for Swashbuckler is based around whips. Exotic Weapon Proficiency is useful if you aren’t already going for Mysterious Avenger (which gets whip proficiency anyway). Another strong contender. if you are limited to taking only a single action in a round. Quite a few combat Maneuver things. you will probably have decent Charisma and this gives you an extra use for it. This racial trait replaces weapon familiarity. Fighters get a ton of feats. I’m tempted to make this purple. Use Effortless Lace to make your offhand whip light. for Vigilante gets full BAB instead of sneak attack, making their CMB higher, and qualify for the Vigilante talent Combat Skill, which lets them trade their Vigilante Talent for a combat feat, and can be taken more than once, effectively getting them as many combat feats as a fighter. Rangers walk the line between warrior, hunter, and when you have the Dirty Fighting feat whip. Not purple only because builds without it can still work > Wis int! A damage dealer anyway weapons do, but don ’ t get this execute Combat Maneuvers the aforementioned spells. Can only move them closer towards you treasure aswell that need 3 to. 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