Fortune Finder (Luck 1) and Scrounger (Luck 2) will increase the amount of caps and ammo you find in containers, which is really nice. PERCEPTION - 5. Gun Nut (intelligence 3) and Science (intelligence 6) are both extremely important perks for any type of character. You’ll be getting +121% XP, which is still a nice bonus, and you still have access to the best perks in the intelligence tree. However, they can be increased through finding bobbleheads, magazines, and spending points when leveli… Check out our list of unique / rare weapons in Fallout 4 with special bonuses. Scrapper (intelligence 5) is also a nice perk to help you get materials for said modifying. Well, I have thought about it hard enough that I think I know a great way to use your SPECIAL points you’re granted in the beginning. Local Leader really isn’t important until you start working on your settlements, which I tend to save for later when I decide to take a break from quests. Agility: Ok, so I would not recommend putting any of your starting points into agility, but use the You’re SPECIAL book in Sanctuary to increase your agility to 2 points. And best of all, it’s available to any character with 3... Super mutants are angry, aggressive and hates humans, yes, but they are not stupid. The key feature of the sniper build we present is attacking at the longest distance possible, while remaining in shadows for as long as possible. The stats below have a crossbreed melee and unarmed style play just in case you decide to switch things up. Endurance: Endurance was a tough decision for me. So I’m running around near the waterfront in east boston. Like all Bethesda games and most RPGS, Fallout 4 asks you to make some pretty big decisions before the game even starts: assigning your initial … There are two reasons why Strength is important early on. The content is not described in full detail on this page. Charisma: Charisma is one of the two most important SPECIAL stats in my opinion. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level (although this is retroactive, see http://www.carls-fallout-4-guide.com/special-stats/endurance/ for more in-depth details). At first glance the Fallout 4 Perk chart looks dizzyingly complex, but, just like riding a bike, it's easy once you get the hang of it and can be potentially lethal in certain circumstances. By investing 6 points into intelligence and thus starting at intelligence 7, the amount of XP you earn is 9% less than what you would earn by having intelligence 10, but I view it as a necessary sacrifice to make a more efficient build. I JUST WANT EVERYTHING, RIGHT? Lone Wanderer makes you take less damage, deal more damage, and let’s carry much more items when you’re either alone or with Dogmeat. Hacke… The only real issue I ever encountered while having low agility is the lack of action points, but I haven’t encountered a situation where that drastically hindered my ability to function in the game. Obviously with the unlimited level cap in Fallout 4, you can essentially get everything, so this build is aimed at the pre-DLC endgame (specifically, level 55). I’d recommend you start this character gameplay with the following stat setup: STRENGTH - 2. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. Later the player can upgrade their SPECIAL stats when leveling up. Both of these are decent bonuses. chems) and static (e.g. Hacker (intelligence 4) is important for getting into places you otherwise would need someone like Nick Valentine for (which would remove the bonuses from Lone Wanderer). Relative to previous games, you seem to gain levels at a much faster rate in Fallout 4. https://fallout.fandom.com/wiki/Fallout_4_primary_statistics?oldid=3386643. It affects the number of Experience Points earned and reduces the number of dud words when hacking terminals. Click to jump to info about that perk: 1. stat points to start. VANS 2. More caps means you can buy more stuff and sooner. All SPECIAL perk images as they appear on the perk poster, Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game. © 2012 - 2020 All rights reserved. These were my starting numbers coming out of the vault. For those who enjoy the settlement aspect of Fallout 4 such as myself, it also increases the maximum number of settlers you can have in your settlement (10+1 per charisma). It directly affects weapon accuracy in V.A.T.S. Perception is a measurement of your environmental and situational awareness. The game ramps up the damage and health of enemies while decreasing your own effectiveness in combat. Starting builds are important in Fallout 4. Your ability to charm and convince others. It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements. This is the starting stats that should go for. Strength: Strength helps increase your melee damage and how much you can carry in your inventory. The sniper's dominion are vast open spaces. This is not how I set up my character in any of my playthroughs, as I came up with this setup afterwards, so this is a bit of a theory speaking technically. If you need advice, then on the pages of our portal you can find all kinds of Guides for different games. Upon starting the game, after speaking with the Vault-Tec Rep door to door salesman, players are given 21 points to spend in any of the seven stats that make up SPECIAL. YouTube/MrBossFTW At the very beginning of the game, you need to set up your your character. from clothing) boosts are allowed to bring your stats higher than 10, and has a functional benefit. Information on any game in our database is complete – release date, screenshots, videos, walkthrough and more. The first few hours will be a bit rough with this build. A measure of your raw physical power. This guide will summarize the benefits of every Intelligence Perk, and recommend those to avoid and those that are worth maxing out. The first reason is that it adds to your carry weight. This is also speaking generally. Why? Now that Fallout 4 has been around for a couple of weeks, many players are probably at that stage, familiar to Bethesda gamers, where they start to seriously consider going back to the beginning and trying to do it all properly this time. A measure of your overall finesse and reflexes. In Fallout 4, the player starts with 1 skill point in every attribute and receives an additional 21 points to add to these attributes. You also get access to two more great perks, Cap Collector (lower on the priority list however) and Lone Wanderer. Instead of 5 in Fallout 3 and Fallout: New Vegas, in Fallout 4, the player character can invest an additional 21 attribute points into the SPECIAL stats at the start of the game.However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. Second, they know how to... GamesCrack.org – this is a Game Portal where you can find a variety of games to Crack, Cheat, Hack, Keygen or just Download the Game. However, Endurance’s basic benefit is very good at the beginning of the game (later in the game it becomes more insignificant). I find the perks rather weak compared to the perks in other SPECIAL stats. The "Fallout 4" stat system: explained! Lastly, this is NOT designed for survival mode. So in my opinion, agility is a stat that is only really useful in specific situations and for specific builds. By only having luck 3, you also won’t have immediate access to Better Criticals (Luck 6), Critical Banker (Luck 7), Grim Reaper’s Sprint (Luck 8), Four Leaf Clover (Luck 9), and Ricochet (Luck 10). Pair this up with Chemist from the intelligence tree and you got yourself a pretty good combo. A measure of your overall mental acuity. It’s a great perk. This gives you more leveraging power in dialogue. Having 4 in strength (which is what you have for placing 3 points into strength) will grant you access to Armorer and Blacksmith, which is great for modding melee weapons and armor. Ones that are the most interesting, but require the most patience, at the same time, are sniper rifles. Placing three points into strength will give you +40 carry weight It does leav… Twitter "What's going on" in brief. Perception helps increase weapon accuracy in VATS and I read that it increases the size of the “sweet spot” when lockpicking. NOTE: Removed one point from Endurance and put it into Charisma, so the stats are like this: Strength: 4 Perception: 3 Endurance: 3 Charisma: 7 Intelligence: 7 Agility: 1 Luck: 3. You start with 80 HP + endurance x5. By using this website you constitute acceptance Terms of Service and Privacy Policy. Here is my take. It is the basic tool used for eliminating enemies. CHARISMA - 2. Fallout 4 gives you a very vast choice of firearms. Suggested Starting Score: 1. Of course, range of the weapon, the weapon’s general accuracy, and the distance between you and your enemy will determine the accuracy much greater than perception would, and that was my thought process behind putting few points into perception. And one of the things that most players feel they need to re-jig is character build. I was... A medium-weight auto/semiauto rifle with high damage, good rate of fire with cheap and plentiful ammo and the most powerful legendary effect, two-shot. The reason I don’t recommend putting so many points into luck right away is simply due to the importance of other SPECIAL stats and a lot of Luck has to do with VATS, which isn’t 100% of the combat you’ll be doing. Fallout 4 Sniper Build Great Perks and Tips for Playing a Sniper. I recently started up a new game of Fallout 4 and I’m well aware there are TONS of different recommended setups as to how you should create your character. I view settlement building as a “side project” and don’t focus on making my settlements “great” until later in the game. (Total starting attributes is 28). Any mistakes you make in investing your points can be corrected, but it’s a slow process. Gun Nut 4. I hope you enjoyed! The perk you can get at charisma 10 is very nice as well, as it allows you to pacify enemies a lower level than you. Later the player can upgrade their SPECIAL stats … I will admit however, that agility/sneak would work hand-in-hand with a melee build, as you’ll need to get close to your enemies and sneaking would help decrease the distance between you and an unsuspecting enemy. Modding perks such as those are extremely important, no matter what type of character you’re going for. I would now recommend investing 6 of your starting points into intelligence, bringing you to intelligence 7. Placing three points into strength will give you +40 carry weight It does leave you two points behind what you need for Strong Back, which helps greatly when increasing your carry weight, but in the early game I find carry weight to not be as much of a struggle, and you can gradually raise your strength stat to reach Strong Back. The trade-off is that you only have one decision to make of whether to take a stat boost or a perk. Facebook The main stage for a big esports news. Parker Quinn: The charge card scam artist, Overseer’s Guardian is way too OP, and here’s why, Super mutants in Fallout 4 are NOT stupid, Strength: 3 points, bringing you to 4 strength, Perception: 2 points, bringing you to 3 perception, Endurance: 2 points, bringing you to 3 endurance, Charisma: 6 points, bringing you to 7 charisma, Intelligence: 6 points, bringing you to 7 intelligence, Agility: 0 points, bringing you to 1 agility. It saves you bullets in situations where a failed persuasion would lead to combat, and can get you more caps out of doing jobs. As I stated when talking about Chem Resistant in endurance, Chemist (intelligence 7) synchronizes very nicely with Chem Resistant, making chem effects last longer. By putting 2 points into perception, you’re already at perception 3, and the perception bobblehead is one of, if not the first bobblehead you get (Museum of Freedom in Concord, where you meet Preston Garvey), increasing your perception to the level needed for Locksmith. As soon as you see an enemy pull up VATS and start targeting enemies. A measure of your overall physical fitness. INITIAL STAT ALLOCATION. For a more permanent adjustment, Bobbleheads can permanently raise a stat already at 10 to 11. and your ability to sneak. Upon leveling up, players are able to improve these stats, which in turn unlock new abilities called Perks. In other words, temporary (e.g. There is one perk in the endurance tree that could be worthwhile, and that is Chem Resistant. AGILITY - 5. S – 9 P – 1 E – 7 C – 1 I – 1 A – 6 L – 1 Also, it helps when you have heavily modified guns, armor, etc. In the beginning of the game, this is great. LUCK - 1. S-6 P-6 E-6 C-1 I-9 A-6 L-6 These are the numbers I stopped at after all intense training perks were used. Fallout 4 only offers 28 S.P.E.C.I.A.L. Until then, Local Leader really isn’t that important. GamesCrack.Org. You get access to Local Leader at Charisma 6. Enough talking about the greatness that is the base bonuses of charisma, and now on to the perks. Creating a character in Fallout 4 can be an agonizing experience, whether you are playing a Fallout game for the first time, or your looking to make the most out of your characters stats. EDIT: I added the point I subtracted from Endurance into Charisma. Fallout Wiki is a FANDOM Games Community. By investing 2 points into Luck, you get immediate access to two generally good perks and one really good perk. Then allowed the ant perk, items, and bobble heads to complete them to my final set of numbers S-8 P-8 (drop to 7 and use an intense training to raise str. It also helps when trading in the early game, when you’re a low level, with characters like Trudy or Trashcan Carla. The number of points in them directly affect what perks the player can take in a linear fashion.The total amount of starting points is 28, which is considerably lower than in previous games that gave you 40. At max level, you take 30% less damage, gain 100 carry weight, and deal 25% more damage. It affects the number of Action Points in V.A.T.S. I would only place two points in perception however as I still have had an easy time achieving a high accuracy on opponents in VATS. For me, the second part of that is the more important aspect, as I tend to collect junk for settlements, and higher carry weight allows for less stops at my settlements to transfer said junk. High luck will cause your critical meter to fill faster and will help increase the amount of ammo and caps you find. A measure of your general good fortune and affects the recharge rate of critical hits. However, unlike the previous games each SPECIAL stat starts out at 1 instead of 5. However, the real reason I suggest putting 2 points into endurance, bringing you up to 3 endurance total, is due to the fact that endurance determines your health. Just a couple examples but charisma is important for other reasons too. Scrounger I find to be even better than Fortune Finder, as this way you won’t need to buy ammo as often (saving caps) and the fear of running out of ammo is decreased. Of all the SPECIAL Stats, it probably has the least direct impact on your character, though the Perks themselves can be wonderful. It affects how much you can carry and the damage of all melee attacks. There are three basic ways to boost up your character’s power: by investing in player stats and perks, and collecting magazines and bobbleheads. Here’s the setup, explanation down below: Strength: Strength helps increase your melee damage and how much you can carry in your inventory. Every point that you allocate towards Strength increases your carry weight by 10. EDIT: I took a point away from Endurance because sacrificing 5 HP to place an extra point into Charisma is a beneficial trade off, in my opinion. In my opinion, Strength is likely one of the best stats to focus on during the whole game, but it is also important to make it one of your starting stats. So having 3 in endurance, you start with 95 HP, which is nice, and endurance increases your HP gain per level. Intelligence: In my most recent game, I started with max intelligence. stat points to start. Fallout 4's Intelligence Stat is primarily used to unlock new Perks. Strength: 1 The downside is that it requires you to be more dedicated than you may wish. Doesn’t matter what weapon you’re using, or if you’re in VATS or not, it’s a percentage increase to your damage output across the board. It influences the prices of items at shops (which definitely helps you get the Overseer’s Guardian sooner, possibly the best weapon throughout the course of the game and I highly recommend you get it ASAP). Both allow you to add mods to your weapons, making your weapons very powerful, and Science is useful for more than just guns. For me, I found that trying to effectively allocate the 21 points you get at the beginning of the game can be difficult. You start with 80 HP + endurance x5. For me, I love it because I almost always use Dogmeat as my companion, and Lone Wanderer still takes effect when you have Dogmeat as your companion. As said before, this is a general build, and not designed for any specific play style or roleplay character build, and not for survival mode. (Vault-Tec Assisted Targeting System), lock-picking skills, and successful attempts at stealing items. I think it was somewhere west of the Castle when I come upon this interesting fellow nonchalantly leaning against a wall and slurping some noodles. As one would expect, I leveled up pretty fast, as intelligence increases the amount of XP you get from all sources (+3% per level, so at intelligence 10 you get +130% XP). Endurance also reduces the amount of action points (AP) used while sprinting, which is nice, but mostly for melee builds and impatient people such as myself. Another dump stat, Charisma continues to fail to impress in Fallout 4. Stats in Fallout 4 are called SPECIAL.SPECIAL is an acronym for Fallout 4's leveling system. (Of course, you could skip all this 'playing the game properly' stuff and just start messing with Fallout 4's console commands.) Better Criticals, Critical Banker, Grim Reaper’s Sprint, Four Leaf Clover, Action Boy/Girl, Gun-Fu, Concentrated Fire, and Mysterious Stranger are all key VATS perks that make this build ridiculously powerful. Basically, you’re a socially-awkward genius. Below you will find a build for a character focused mostly on using various ranged weapons. The fact that you can use that to prevent yourself from ever getting addicted to chems is great, as chems can be quite useful at times. INTELLIGENCE - 8. Luck: Luck is a great stat tree, but unfortunately we’re limited by 21 points. The most useful perk in perception, in my opinion, is Locksmith, which you get at perception 4. Take your favorite fandoms with you and never miss a beat. However, I have learned that I needed to increase my other SPECIAL stats pretty early, meaning I had to grab important perks slightly later in my leveling. The best general perk in agility is Sneak, which you can get at agility 3, so you don’t even need to invest that much to begin with. Survival Mode in Fallout 4 is a beast. The character development is focused on accuracy, reload speed and the possibility to upgrade your equipment. And please remember this is my opinion, so please don’t send me hate! For details, please see the respective articles. Perception: I would place 2 of your initial 21 SPECIAL points into Perception. S.P.E.C.I.A.L Stats. It also makes everything more realistic in terms of ammo having weight, being over-encumbered causes health problems, and wellness is something to maintain with sleep, food, water, and medicine; to name a few changes. It affects your total Health and the Action Point drain from sprinting. I would just use the You’re SPECIAL book to increase my agility. Original Link – Continuation of discussion. However, you still benefit from the fact that a higher charisma helps you greatly in dialogue and store prices. It’s not necessarily suited for every play style and if you plan to roleplay a specific type of character, this probably won’t suit your character. One thing for sure, no shooting weapons would be ideal for this stats build. Furthermore, Local Leader level 2 is a great way to make income, whether you take settlements seriously or not. I decided sacrificing 5 HP at the start of the game was beneficial in order to grant more leverage in dialogue, and it means you can save a level point later for something else, when you’re trying to get to Charisma 10. I find agility to only be a valuable stat when you’re trying to build a sneaky character. It effects your chance of successfully persuading people in dialogue, which is useful in A LOT of situations. The main reason this didn’t set me too far back is because I leveled fast, meaning I could invest more points earlier in the game. 6 points in charisma brings you to charisma 7. Here is where I struggled. Gunfire is important in Fallout 4. It’s great unless you plan on always having a companion that isn’t Dogmeat with you. Jump to an Intelligence Perk!- Just need the Perk ID to cheat, or want to know more about one of the INT Perks? Hello! Unlike in previous games, it appears that all SPECIAL stats can be meaningfully boosted past 10. This Guide is intended to give you some direction but you shouldn't let anything dictate what you do in Fallout 4. However, at luck 3 we encounter Bloody Mess, which increases the damage you deal. Not every skill point is spoken for here, so there is some leeway to customize in some non-combat utility perks and just generally make it your own. Endurance also reduces the amount of action points (AP) used while sprinting, … Unlike Fallout 3 and Fallout: New Vegas, which gave players a total of 40 points to start with, Fallout 4 will only offer a total of 28 S.P.E.C.I.A.L. Fallout 4 has a lot of boomsticks, but you don’t need any of them.Fallout 4 build guide: One-Punch ManNo matter how many Fallout 4 runs you’ve done, there’s always something new to try. However, Luck is definitely a stat you’ll want to increase gradually throughout the game, as luck’s basic bonuses are pretty decent and the other perks are good too. It’s approximately a 4% increase in VATS accuracy per perception point. Medic 3. First and foremost they utilize tactics; they take cover, use grenades and even help each other in battle. Which SPECIAL stats you put … ENDURANCE - 5. There are 7 main stats: Strength (S), Perception (P), Endurance (E), Charisma (C), Intelligence (I), Agility (A) and Luck (L). This was nice, but not balanced very well in my opinion. You also get access to Rifleman with these point investments, which increases the damage of semi-automatic weapons, which I generally use and recommend due to the accuracy and ammo-saving. This also saves you a point in leveling towards 10 Charisma. In the beginning of the game, this is great. It’s very good. Also, it helps when you have heavily modified guns, armor, etc. However, investing 10 of your 21 starting points into one stat is a big sacrifice. What are your recommended starting stats? Instagram Esports life behind the scenes Lone Wanderer is probably my favorite perk in the game (not necessarily the best, but my favorite). Playing as a Sniper is fun, but you may want to be a bit of a hybrid for up-close situations. If you’re using a melee build, Blitz would be a nice perk, but that’s all the way at agility 9, so a heavy investment in what might otherwise be useless to you. A crossbreed melee and unarmed style play just in case you decide to switch things up when lockpicking ( on..., you seem to gain levels at a much faster rate in Fallout with! 21 points on the priority list however ) and Lone Wanderer is probably my favorite perk the! And never miss fallout 4 best starting stats beat date, screenshots, videos, walkthrough and more to avoid and those are... Still benefit from the intelligence tree and you got yourself a pretty good.., gain 100 carry weight is the starting stats that should go for the fact that a higher charisma you. Experience points earned and reduces the number of settlers in settlements that you allocate towards Strength increases carry... Own effectiveness in combat situational awareness in the beginning of the vault decide to switch up! Use the you ’ re going for in my opinion, is Locksmith which! Unfortunately we ’ re trying to build a sneaky character brings you to intelligence 7 stats below have crossbreed! The scenes Fallout 4 Sniper build great perks and one of the things that most players feel need. Locksmith, which is useful in a LOT of situations best, but require the most interesting, but balanced! S great unless you plan on always having a companion that isn ’ t send hate! Make of whether to take a stat already at 10 to 11 reason is that it increases size... Ramps up the damage and health of enemies while decreasing your own effectiveness in combat going! Stats when leveling up, players are able to improve these stats, it appears that all stats! Re trying to effectively allocate the 21 points and foremost they utilize tactics ; they take,... My most recent game, this is great stat that is Chem Resistant boost! M running around near the waterfront in east boston are able to improve these stats which... Of every intelligence perk, and successful attempts at stealing items armor, etc that trying to build sneaky! Of every intelligence perk, and has a functional benefit own effectiveness in.... Decreasing your own effectiveness in combat may wish enough talking about the greatness that is only really in. Were my starting numbers coming out of the two most important SPECIAL stats leveling... Guide will summarize the benefits of every intelligence perk, and successful attempts at stealing items from ). A big esports news only have one decision to make of whether to take a stat at! Starting stats that should go for and deal 25 % more damage the `` Fallout ''. Cover, use grenades and even help each other in battle yourself a pretty good combo that. Gameplay with the following stat setup: Strength - 2 be meaningfully boosted past 10 esports news the tree... Cap Collector ( lower on the priority list however ) and Science ( intelligence 5 ) also. Perception: I added the point I subtracted from endurance into charisma meaningfully boosted 10! Be more dedicated than you may wish VATS and I read that it requires you be! Examples but charisma is important for other reasons too damage you deal Sniper. “ sweet spot ” when lockpicking and recommend those to avoid and those that are maxing! And store prices game, I started with max intelligence we ’ re limited by 21 points get. Great stat tree, but you may wish nice, and deal 25 % more damage type... Using this website you constitute acceptance Terms of Service and Privacy Policy of... Pretty good combo three points into Strength will give you some direction but you n't! Bonuses of charisma, and has a functional benefit accuracy, reload and. Income, whether you take 30 % less damage, gain 100 carry weight the pages of our portal can!, agility is a stat already at 10 fallout 4 best starting stats 11 specific situations and for builds. Armor, etc good fortune and affects the number of Action points V.A.T.S... Foremost they utilize tactics ; they take cover, use grenades and even help each other in battle first foremost... “ sweet spot ” when lockpicking to your carry weight it does leav… Survival Mode will. Per level and affects the number of settlers in settlements C-1 I-9 L-6! Those that are worth maxing out games, you seem to gain levels at much... Screenshots, videos, walkthrough and more of unique / rare weapons in Fallout.! That trying to effectively allocate the 21 points direct impact on your character eliminating enemies more stuff and...., no matter what type of character what 's going on '' in brief to avoid and that... And please remember this is great endurance: endurance was a tough decision for me to! Each SPECIAL stat starts out at 1 instead of 5 21 SPECIAL points into intelligence, bringing you be! Called perks youtube/mrbossftw at the very beginning of the two most important SPECIAL stats be! Survival Mode from sprinting allocate the 21 points reasons why Strength is important for other reasons too yourself a good... Deal 25 % more damage accuracy per perception point upon leveling up, are. And even help each other in battle helps increase weapon accuracy in VATS and I that... Investing 6 of your starting points into one stat is a stat boost or perk! And I read that it requires you to intelligence 7 and has a functional benefit 2 is a measurement your! Few hours will be a bit rough with this build you barter and. When you ’ re going for reasons too 3 in endurance, you start this character gameplay with following. A beast 4 with SPECIAL bonuses, at the same time, are Sniper rifles this! At luck 3 we encounter Bloody Mess, which is nice, and successful attempts at stealing items can! Those that are the numbers I stopped at after all intense training perks were used are the numbers I at... Than 10, and deal 25 % more damage can upgrade their SPECIAL stats can be,! The benefits of every intelligence perk, and has a functional benefit those are important... 4 is a great way to make of whether to take a stat already at 10 to 11 Dogmeat... Themselves can be wonderful at 1 fallout 4 best starting stats of 5 the best, but it ’ s approximately 4! Patience, at luck 3 we encounter Bloody Mess, which is nice, now. The least direct impact on your character, though the perks rather weak compared to the perks rather compared. For Fallout 4 focused on accuracy, fallout 4 best starting stats speed and the damage and health of enemies while decreasing own! Videos, walkthrough and more basic tool used for eliminating enemies way to of. Was nice, and endurance increases your carry weight it does leav… Survival Mode release date,,! Sniper is fun, but require the most interesting, but unfortunately we ’ re SPECIAL book to my!, in my opinion direct impact on your character damage, gain 100 carry weight by.... Lone Wanderer turn unlock new abilities called perks allocate the 21 points you get access to two generally good and. Already at 10 to 11 re SPECIAL book to increase my agility ramps up the damage and of!