This mod aims at recreating dead or pseudo-dead religions in vanilla Crusader Kings 2. In Crusader Kings II Generic Paganism includes Celtic Paganism and Pre-Islamic Arabian Paganism. Hard to Convert. +5% Morale of armies. Pagan vassals are more likely to seek independence, and gain warscore more rapidly than others in independence wars. Raiding unavailable if culture doesn't allow raiding.Hunting focus is unavailable.Holy wars and great holy wars are unavailable, but county conquest CB is available.Dueling comes with a Piety cost.Cannot create warrior lodge if it does not already exist.AI rulers will not convert provinces. Priests of Hellenism cannot marry and cannot inherit. With Holy Fury, the Hellenic and Bön faiths can be reformed. There are provinces with Bön faith in Tibet throughout the game but last playable rulers vanish in 1251, leaving Buddhists ruling Tibet. The Short Reign penalty is reduced to merely double the normal amount for Germanic pagans among the same Germanic faith, but Old Germanic pagans will have the full -45 penalty in addition to the heretic penalty. Holy sites: Balkh, Gilgit, Lhasa, Purang and Khotan. Can use the divination services of a Haruspex to raise army morale. If there is levy size & attack bonus from unreformed religion, it is lost. You can use artifact IDs in … Agnatic, agnatic-cognatic, cognatic laws are restricted. Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. With Christianity under siege we push forth in all haste towards the restoration of the empire and the revival of Hellenism! Playing from this start is more difficult, as Kiev is bordered to the south by the Tengri Khaganate of Magyars. They are only playable in the 769 bookmark unless Ruler Designer is used. However, stability is very low, and you have little control over your realm. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. Reformed pagans no longer get a defense attrition bonus, and will incur attrition in the territory of unreformed pagans, except those who follow the old form of their own religion. Various festivals. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. A generic Pagan faith is used in the history files to represent everyone from pre-Christian Irish kings to pre-Islamic Arabs. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. The love of battle among these pagans means that rulers incur no relation penalty with their vassals for having troops raised. Combined with not paying any penalty for raising their vassals' levies, this means offensive pagans can muster forces far beyond what their technological levels would suggest. This attrition only applies in provinces of the same religion as their ruler, so Germanic pagans won't lower their enemies' supply limits in Slavic territory. The pagan homeland attrition penalty does not function, however, against other unreformed pagans. Sky Burials. Rulers with Zunist holy sites in their demesne may also secretly convert to the faith. Cairo is distant and usually controlled by major Muslim powers. Rulers lose prestige when at peace for too long. These doctrines are tied to the reformer's religion. (Such as reconquering Slavic lands as a Slav from Christians.) This is because that, while Wicca draws on older beliefs and principles, it’s a fairly young and modern religion. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Romuva is the faith of the peoples on the east coast of the Baltic Sea, worshiping such deities as Dievas, Perkunas, and Laima. Partially redundant with Sea-Bound doctrine. The easiest route to reform the faith is with a Finnish ruler as de-jure Finland has one holy site and two others near it. AI rulers only try to convert provinces if zealous Feudal unreformed pagans typically use gavelkind succession. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. The nearby county of Novgorod has a third holy site, which can be conquered relatively easily. Access to monastic feudal government with Tibeto-Burman culture group. However, the longer the faith goes unreformed, the weaker it becomes. It requires either control of three holy sites and 50% moral authority, or control of all five holy sites. Generic Tengri paganism allows for more levies. Germanic pagans do especially well since they get free ships, can navigate rivers, and are close to prime raiding targets. Pagans are able to hold religious feasts (except Tengri/African). Showing 1 - 8 of 8 comments. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. Tengri, worship of the Sky Father, is the religion of the Steppe and the bulk of its followers are nomads, whose lands stretch from Danube to Mongolia. Women can take up to 3 consorts. Wicca is a unique Pagan religion in that we really don’t have our own pantheon of Gods. Lose piety when at war against faithful.Penalty to Spymaster steal technology. In addition, all pagan faiths can be reformed. Bön is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Generic Paganism is any polytheistic relgious tradition (Paganism) which is not Norse Paganism, Tengrism, Romuva, Suomenusko, Aztec Paganism, Slavic Paganism, West African Paganism and Hellenic Paganism. However, by 1337, only two chiefs in northern Finland/Sweden follow the faith, with the rest of Finno-Ugric lands being divided between Catholic/Orthodox Christians and the Sunni Golden Horde. Reforming a faith costs 750 piety. However, the longer the faith goes unreformed, the weaker it becomes. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. CK2 Artifact IDs Below is a searchable list of all 399 artifacts from Crusader Kings 2 , along with their artifact IDs in the "Artifact ID" column. Sacrificing prisoners unlocks special traits, actions, and a bloodline that grants Prestige for sacrifices as well. If you have tribal government, it is recommended to choose either Agnatic Clans or Enatic Clans doctrine to avoid Gavelkind succession law. Crusader Kings II Wiki is a FANDOM Games Community. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). My last game, less than 100 years in I had the AI Carolingian Emperor decide he had had enough of this Jesus business and became a celtic pagan. No female temple holders. The selection of Leadership style determines the type of religious head. Pagan religions retain some features when reformed, regardless of the features chosen during reformation. No male in the council. Certain reformation doctrines allow Open succession or Eldership as well. Reforming the religion removes these restrictions, allowing tribal rulers to use gavelkind and allowing feudal rulers to use primogeniture. Patron Deities. Reformed pagans will gain a sudden bonus to their conversion rates. Crusader Kings. Hellenismos originated with Emperor Julian, when he attempted to bring back the religion of his ancestors following the arrival of Christianity. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Each temple looted in a raid gives +1% to moral authority. Disallow avuncular marriage and cousin marriage. Intermarry Eastern group, Zoroastrian group. Levy size & attack bonus from unreformed Tengri faith will be lost. Contribute to Iamgoofball/ancientreligions development by creating an account on GitHub. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. The Germanic reformer becomes the Fylkir, a ducal-level secular leader similar to an Islamic Caliph. In the game, Hellenism is a Dead Religion, as no living rulers in any start date have it as their religion ingame unless one was made with the Ruler Designer. The last playable Slavic ruler is Chief Testislaw of Dyrmin. For an insightful analysis of gender issues in Greek mythology, I recommend Ginette Paris' books Pagan Grace and Pagan Meditations (Spring Publications). The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. He is a culturally Norse Germanic pagan but has a Slavic son. Time to finally revive the Hellenic faith and Roman culture now that they are officially back in CK2 vanilla with the new Holy Fury DLC. The other side of the coin is that peace is seen as unbecoming. Benefits of becoming a member Enatic Clans doctrine is extra powerful because one can easily 'breed in' several bloodlines by simply doing matrilineal marriages over a few generations. The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Because of this, it is usually strategically advisable to hold off on reforming your religion until your realm is at a multiple-kingdom level, and to make sure to exploit any subjugation or county conquest CBs against nearby easy target pagans before reforming your religion. Acquiring the faith to begin with requires you to convert religions or use Ruler Designer, and its holy sites are split up between the Italia, Britannia, Spain, Francia, and Maghreb. Enatic law is enforced, open succession law is unlocked. Reformer becomes the first religious head. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. Hellenic Faith is a website dedicated to Julian Hellenism, a reformed denomination of Hellenism, the polytheistic religion of the Graeco-Roman world, influenced by the teachings and writings of Julian the Philosopher (r. 361-363 ACE) and the divine Iamblichus (c. 245-325 ACE). Each one can only occur at a certain, and different, time each year. Note that Germanic pagans have as a holy site the county of Braunschweig, and taking that county will trigger the Catholic crusades (as well as the formation of every Catholic Holy Order but the Knights Templar) at the time that you take Braunschweig, so long as the year is 900 and the province is Christian. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. Access to Hermetic society. I wanted to see what artifacts the hellenic pagans can get but I couldn't find anything about it online, do they not have any? Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). Pagan territories are usually significantly technologically behind all other cultures' territories, with the exception of Germanics having a tremendous lead in shipbuilding at the start of 867, as well as receiving said bonus after some time at the 769 start. Expect frequent raids and wars between realms that accept the new faith and those that reject it. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. "Offensive" pagans get a bonus to their levy size (+30% levy size for Germanic, for example). Pagans have great difficulty holding large realms together. Version 1.9.0 of Britannia - The Winter King. Two mutually exclusive bloodlines can be created by this process. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rügen or Werle.). To help in the struggle against unbelievers, each reformed faith gets a single holy order. However, they cannot demand religious conversions without Reforming. However, other rulers will have a choice. Reforming the religion will cause a schism in the pagan faith. Hellenic Paganism, also known as Hellenism, is any of the various systems of beliefs and practices of the people who lived under the influence of ancient Greek culture during the Hellenistic period (323 BC to 27 BC, when Rome became an empire) and the Roman Empire (c. 750 BC to 323, when Christianism became the official Roman religion). Keeping moral authority high is also a problem due to weak realms who often lose religious wars. Women can take up to 3 consorts. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. Compatible with CK2 version 3.0.1.1 With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. 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