Mario & Sonic at the Olympic Games is a crossover sports and party game developed by the Sega Sports R&D Department. The game places Mario, Sonic, and their various allies against each other in Olympic events.The game has the official Beijing 2008 Olympics license, and features environments based on actual Olympic venues.. [59] Compared to the Wii version, the DS version's visuals are of the same style and its graphics are nearly on the same level. Mario & Sonic at the Olympic Winter Games is a 2009 sports and party game developed by Sega.Like its predecessor, it was published by Nintendo for Japan and by Sega for North America and Europe. And in that spirit, we thought this the best time for Sonic and Mario to be in a game together. [9][10] Versus supports up to four people to use the wireless capabilities of the Nintendo DS to play events. [27] Sega's Osamu Ohashi and Nintendo's Hiroshi Sato served as producers, Eigo Kasahara as director, and Teruhiko Nakagawa as composer. [4], Besides these regular events, there are alternate versions of Olympic events called "Dream Events". [19] X-Play's Adam Sessler asserted that the Wii version of the game is not that hard and the events interesting, but he claimed that the controls are too easy, despite praising the Dream Events. Kim also stated "Vancouver 2010" and the IOC will share royalties from this game. After Sega transited from hardware to third-party development in 2001,[16] Nintendo and Sega developed a closer relationship and worked together on F-Zero GX[17]—the first significant video game collaboration between the two. [10][11] Dennis Kim, licensing and merchandising director for the event, stated in February that a Mario & Sonic title "[is] being discussed and planned for Vancouver". The development of the game was swifter than planned; in October 2007, Sega announced that Mario & Sonic at the Olympic Games' scheduled release date for the Wii has been advanced by two weeks and the game had gone gold. [4] GameDaily's Robert Workman called the background music "mostly forgettable". You've come to the right place! [6], Mario & Sonic at the Olympic Winter Games retains the gameplay mechanics of its predecessor, controlling an on-screen character through authentic Olympic events with the specific tailored controls for the Wii and DS. [14] Craig Harris of IGN had a similar opinion, stating, "Rapidly drumming the controllers is far more challenging than quickly stroking the touchscreen. The game features all of the playable characters that were present in its predecessor, as well as four new characters. Play Mario Games online in your browser. [4], Sonic at the Olympic Games is a Sonic-themed sports game for mobile phones released in June 2008. However, he and several other critics felt that events within the same classification were similar; Bozon noted that diversity was lacking as "five or six [events felt] nearly identical", and Thomas found the gameplay of several events to be overly similar to one another despite the reviewer praising the game for its number of events. [16] GameRankings lists the average scores as 77.86% for the Wii version and 70.95% for the DS. Start playing by choosing a Mario Emulator game from the list below. [48] Electronic Entertainment Design and Research analyst Jesse Divnich argued the game is a fitting example of brand awareness' role in determining Wii game sales. Taking place in locations and using objects from older games of the Mario and Sonic series, Dream Events allow players to use the special abilities of characters and display dramatic moments in slow motion. A common complaint was that Sega and Nintendo failed to set the first matchup between their mascots in the genre that made them famous—platform games. (ゲームソフト『マリオ&ソニック AT バンクーバーオリンピック』発売決定!『マリオ&ソニック AT 北京オリンピック』を全世界で大ヒットさせた夢のコンビが、新たなオリンピックゲームで帰ってくる!)", "Mario & Sonic at the Olympic Winter Games Hands-on", "Mario and Sonic at the London 2012 Olympic Games headed to Wii and 3DS", "Nintendo News: New Mario And Sonic Winter Olympics Trailer", "Mario & Sonic At The Olympic Games Sequel May Be On The Way", "Rumor: Mario & Sonic at the Winter Olympics", "Mario and Sonic will be part of video-game deal for 2010 Games", "Mario & Sonic at the Olympic Games Interview", "Mobile app marketing tools by MobileDevHQ", "Mario & Sonic at the Olympic Winter Games (wii) reviews", "Mario & Sonic at the Olympic Winter Games", http://www.gamerankings.com/wii/958083-mario-and-sonic-at-the-olympic-winter-games/index.html, "Mario & Sonic at the Olympic Winter Games for DS", "Mario & Sonic at the Olympic Winter Games Review - IGN", "Mario & Sonic at the Olympic Winter Games Review Videos - G4tv.com", "Mario & Sonic at the Olympic Winter Games Review for DS - GameSpot", "Mario & Sonic at the Olympic Winter Games Review", "Mario & Sonic at the Olympic Winter Games Review from GamePro", "Mario & Sonic at the Olympic Winter Games (Wii) Review - Nintendo Life", "Mario & Sonic at the Olympic Winter Games DS Review - IGN", "Sega Posts Decline In Nine Month Game Sales", "Sonic at the Olympic Winter Games disqualified from the App Store", "Sonic at the Winter Olympic Games Review", https://en.wikipedia.org/w/index.php?title=Mario_%26_Sonic_at_the_Olympic_Winter_Games&oldid=1004527253, Articles containing Japanese-language text, Short description is different from Wikidata, Articles using Infobox video game using locally defined parameters, Articles using Wikidata infoboxes with locally defined images, Articles using Video game reviews template in multiple platform mode, Official website different in Wikidata and Wikipedia, Articles with Japanese-language sources (ja), Creative Commons Attribution-ShareAlike License, This page was last edited on 3 February 2021, at 01:25. Sean Ratcliffe, vice president of marketing at Sega of America said, "I think the key factor that decides the ongoing building of this franchise is basically success. [47] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units. [4][13], Although the Wii and DS versions of the game feature mostly the same events, each version has events that are not found in the other. An iPhone OS app version was released in January 2010 by Sega. [57][62] GameTrailers concluded that Mario & Sonic's lack of "polish and simplicity" leaves the improbable grouping of mascots as its main attraction when compared to other party video games released for the platform.